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Playing as a Team

Page history last edited by LowNBHoldem 3 years, 5 months ago

This is very important.

 

Playing as a Team:

 

Synergy:

Synergy:  1 + 1 = 3     OR     1 + 1 > 2

When fighting as a team, always use synergy to your advantage.  The following may seem complicated, but is extremely easy to perform in game.

Definition by Example:

1 player can defeat an opponent in a specific time, while taking and dealing out specific amounts of damage.

2 players can defeat an opponent roughly three times as fast, by dealing out roughly three times the amount of damage collectively, and while taking roughly 1/3 the original damage collectively.

Another Example:

 

These numbers are for example only and do not reflect actual in game numbers.

Say it is 1v1.  Player 1 vs. Player 2, each player with 5,000 Health Points.  Player 1 can defeat Player 2 without edging by dealing out 5,000 Damage Points in 60 Seconds and taking 2,500 Damage himself. 

(5,000 Damage Points)/(60 Seconds) = 83.33 Average Damage Points Dealt per Second.

This defeats Player 2 in 60 Seconds and leaves Player 1 with 2,500 Health Points left.

Now say it is 2v1.  Player 1 and Player 3 vs. Player 2, each player with 5,000 Health Points.  Together, Player 1 and Player 3 can defeat Player 2 without edging by dealing out 5,000 Damage Points.  However, by the definition of Synergy, Player 1 and Player 3 can deal three times as much damage in 1/3 the time.

(3*5,000 Damage Points)/(1/3*60 Seconds) = 750 Average Damage Points Dealt per Second.

This defeats Player 2 in 33.33 Seconds (1/3 of 60 Seconds) and leaves Player 1 and Player 3 each with 3333.33 Health Points (1/3 of their collective 10,000 EXP).

So what does this mean to Rumble Fighters?  Every chance you get, double-, triple-, or quadruple-team (of course, unless explicitly told not to by your teammate-- which, in my opinion, if it is a team game, you are playing to win and NOT to 1v1).

/incomplete

<ADD>  Double-Teaming, Triple-Teaming, Infinite Juggle, Learning from Each Other

 

 


 

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